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webgame-guide
Web Game Dev & Earnings Guide
Build, license, and monetize browser games (no fluff)

Making & Earning From Web Games

A practical, real-world guide based on shipped games

Web games run directly in the browser using HTML5, JavaScript, or WebGL. They are built for instant play, short sessions, and scale-based monetization. This guide focuses on what actually pays.

What Web Games Are Good At

  • Instant access (no install)
  • Short, repeatable sessions
  • Ad-based monetization
  • Licensing deals with portals

Web games are not for deep stories or premium pricing. They succeed by speed, simplicity, and volume.

Platforms That Matter

  • CrazyGames
  • Poki
  • GameDistribution
  • Coolmath Games

Coolmath Games (Special Case)

Coolmath Games focuses on logic, puzzle, and strategy games. They prefer clean, school-safe content and usually pay via licensing instead of revenue share.

✔ Strategy / logic friendly
✔ Long session times
✔ One-time license payments

Real Licensing Example

My game 4x4 Chess was licensed for $1,000. Simple rules, instant understanding, infinite replay.

This is how web games should be treated: build small → license → get paid → move on.

Engines That Actually Make Sense

Phaser.js (best for money) Unity WebGL Godot HTML5

Lightweight engines win. Large WebGL builds hurt loading time, retention, and ad performance.

Game Types That Perform Well

  • Puzzle & logic games
  • Idle / incremental
  • Hyper-casual arcade
  • Simple strategy games

Avoid story-heavy games, multiplayer, or large 3D worlds. They fail on web more often than they succeed.

How Web Games Make Money

Licensing (best ROI) Rewarded Ads Interstitial Ads Revenue Share
  • Licensing pays upfront ($500–$3,000 typical)
  • Ads are the most common long-term income
  • Rewarded ads perform best

Realistic Earnings

  • One small game: $5–$30/month
  • One decent hit: $100–$500/month
  • Multiple games: $1,000+/month

Web games are a volume business. One game rarely carries everything.

Efficient Development Flow

  1. Prototype in under 7 days
  2. One mechanic, one goal
  3. Fun within 30 seconds
  4. Add ads after retention works
  5. Submit to multiple portals

Hosting Reality

Self-hosting is fine for portfolios. For income, portals handle traffic, ads, and scale better. Early self-hosting usually earns less and costs more.

⚡ Fast loading is mandatory
📱 Mobile-first design
🔁 Short replay loops

Hard Truth

Most web games fail. Ads pay less every year. Only developers who ship often and iterate survive.

Recommended Starting Plan

  1. Use unity webgl
  2. Build a small puzzle or strategy game
  3. Finish in two weeks
  4. Submit to 3–5 portals
  5. Repeat with variations

License

Free for personal and commercial use. Do not resell as a standalone product.

Support

Contact me here for personal 20 min paid guide/how was my experience etc - +919726900146

Detailed video coming soon 

Published 13 days ago
StatusReleased
CategoryAssets
AuthorCrude Gamez