WebgameGuide
A downloadable asset pack
Making & Earning From Web Games
A practical, real-world guide based on shipped games
Web games run directly in the browser using HTML5, JavaScript, or WebGL. They are built for instant play, short sessions, and scale-based monetization. This guide focuses on what actually pays.
What Web Games Are Good At
- Instant access (no install)
- Short, repeatable sessions
- Ad-based monetization
- Licensing deals with portals
Web games are not for deep stories or premium pricing. They succeed by speed, simplicity, and volume.
Platforms That Matter
- CrazyGames
- Poki
- GameDistribution
- Coolmath Games
Coolmath Games (Special Case)
Coolmath Games focuses on logic, puzzle, and strategy games. They prefer clean, school-safe content and usually pay via licensing instead of revenue share.
Real Licensing Example
My game 4x4 Chess was licensed for $1,000. Simple rules, instant understanding, infinite replay.
This is how web games should be treated: build small → license → get paid → move on.
Engines That Actually Make Sense
Lightweight engines win. Large WebGL builds hurt loading time, retention, and ad performance.
Game Types That Perform Well
- Puzzle & logic games
- Idle / incremental
- Hyper-casual arcade
- Simple strategy games
Avoid story-heavy games, multiplayer, or large 3D worlds. They fail on web more often than they succeed.
How Web Games Make Money
- Licensing pays upfront ($500–$3,000 typical)
- Ads are the most common long-term income
- Rewarded ads perform best
Realistic Earnings
- One small game: $5–$30/month
- One decent hit: $100–$500/month
- Multiple games: $1,000+/month
Web games are a volume business. One game rarely carries everything.
Efficient Development Flow
- Prototype in under 7 days
- One mechanic, one goal
- Fun within 30 seconds
- Add ads after retention works
- Submit to multiple portals
Hosting Reality
Self-hosting is fine for portfolios. For income, portals handle traffic, ads, and scale better. Early self-hosting usually earns less and costs more.
Hard Truth
Most web games fail. Ads pay less every year. Only developers who ship often and iterate survive.
Recommended Starting Plan
- Use unity webgl
- Build a small puzzle or strategy game
- Finish in two weeks
- Submit to 3–5 portals
- Repeat with variations
License
Free for personal and commercial use. Do not resell as a standalone product.
Support
Contact me here for personal 20 min paid guide/how was my experience etc - +919726900146
Detailed video coming soon
| Published | 13 days ago |
| Status | Released |
| Category | Assets |
| Author | Crude Gamez |